Adam Zmudzinski

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Pigeon Mission


About

An aerial platformer where you are a carrier pigeon trying to transmit an important message. You must avoid obstacles in order to get to the end of the level without dying. Made on a team of 6 for Global Game Jam 2018.


My Contribution:

Responsible for programming and level design (Level 6).

Designed different types of hazards for the player to overcome.

Implemented art and audio.


Development:

This was my first ever game jam, and the theme was "Transmission". My team and I decided on a relatively simple game since we all had very little experience with game jams. The idea was a flappy bird style game where you can control horizontal movement.

Each person on the team designed a level, with mine being level 6. My goal was to use each one of the hazards in the way that challenged the player, but not in a way that felt unfair. I did this by making sure there were safe areas that you could see the obstacles ahead and plan for them. I noticed during playtesting other levels that the best strategy was to stay near the top to avoid the obstacles, which didn't reward planning a route through the level, so I tried to compensate for that by making the lower routes safer.

One of the challenges of this jam was that I didn't make a system for making levels, I just duplicated the scene and let the team modify it. This seemed like a time saving measure at first, but it led to problems like having to fix the same bug multiple times for each level. For future projects I've learned to separate out everything that is shared between all levels, and that it actually saves time in the long run.


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